So? So What? What Now? How To Keep The Learning Going

See on Scoop.itK-12 School Libraries

So? So What? What Now? How To Keep The Learning Going by Terry Heick In 2013, sandbox video games have changed gaming more than a little. Players can now define their own terms for success,…
The post So?

Susan Grigsby‘s insight:

I love where the author compares a blog to a magazine when talking about the difference between older and newer games. The idea that games can continue (should continue) as a means of learning really resonates with me. It reminds me of the book "Finite and Infinite Games" which, if you like this article,  you might want to pick up and read. It’ll change your whole mindset about interactions, learning, and playing.

See on www.teachthought.com

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